
Creations in 3D/2D Software:
I Enjoy creating and Modelling Pieces of work in my spare time for businesses or ease of access for everyone to have in their projects. Or its just something I Enjoy just showing. Being able to make something to how I or Other's would like to see of it something I tend to be good with, just by having this 'creative freedom'. None the Less these are Models 2D and 3D alike.
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These will Either be Completed Rendered Models or in the Editor of Whatever 3D Modelling Software I am Using. 2D will be Standard PNG Images!
2D Assets/Projects (Piskel):
Ascendance: Fallen King; Sprites


"One of the Newer Guardian machines, sent to scavenge the world around desperately seeking resources as we speak. There lightly armed with 2 claw pincers with a built-in blowtorch for repairs of other units in aid. However, their Armored shell proves a tough challenge to break leading these crab/spider like machines to be the ever more dangerous."

"Clouds that pass over the day and night time sky, only to soon to open the spot light of the sun directly over the citadel castle that lies in the center of the crater."

3D Assets/Projects (Maya 2018):

This Contains my first campfire model design which I think works quite well for what I've managed to put together inside of Maya 2018

One of my earlier models in the development of my Personal Projects I've been working on.

My lantern model with me experimenting with different glass textures for both inside the Maya Arnold Renderer and for Inside the Unreal Engine when it comes to lighting

One of my better models in my opinion with quite a nice texture. I am also Tweaking around the model to make it more poly friendly by breaking down the model with the complete one as one whole model on the left.

This model is one version that I feel like I could work on better by reducing more of these poly's to a good degree. Never the less, one of the models that help build-up the environment in my personal project.

A nice medieval globe that I feel like works pretty well. however, one thing I do need is to find a better globe texture itself as it is quite blurry when up close.